MA assignment set by Jack Couvela of Ubisoft to design a new Assassin's Creed character, based in a different era. As an academic exploration, the character and features designed during the brief are derivative work only and not officially associated with the Assassin's Creed franchise in any way. I decided that an assassin in Tudor London would be an interesting idea to explore.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn502e0BedXU05zEgNBSNBeXslCyApcf4v9NqXOw0JoKK2WBSjn2hYcucr23B3R2zRV5gMD3ujvDGOQaXhXfAIoRqKO-qv7vB0O0rVBVd7Q1-PAqbGxFPSHQc0Y8u5RRCFxMS4LybKEvIb/s1600/assassinscreedmoodboard+(1).png) |
mood board for Tudor assassin |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuPPFQyeYOEawqUhjdWRcLs44nr4RjEnTAt4k6i_6N-zp7xumQz_RlaVWiD6TusHbXnHrJs1yaaFtCOEiJyNddlnTjeHuRY5L_9asbYCWgU3ME213G5LGqpcD3taWi9uIjiFERAmpSvcSN/s1600/assassinsketches.png) |
initial ideas |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivS_68tB9hvSlPkJzvXC18HQeWugFxp_xKbSDDeE0oG8KDXPGUaMIb1Oh1PGI_3oR6cBhWmXPdwtM4e1WxelqgMgBfaFx5pUaududoNikgxnyXowMjlkfV2XfgY4MPiISLq2h1Kwn1LWDo/s1600/assassinrefining.png) |
more refinement of ideas (process from right to left) |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwWRPgFo2U6uIUeEQlLFR3oeH54lnqIqxAOt8-FNPf3wjleQT_5hqA6Wt6fTI5hxHM2JFvfmgLKZuvtLt4epJB0EFSbVn7cqS8bt41jvZqFbXCMyFQUOy9jvfDyMsQOglI5RWS5QRMIcG_/s1600/assassinsweapon.png) |
hidden weapon ideas |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkKL2PFGZRVMNy1ZFF2D87jn2F2ZzPYY_BY8s7Mr66WGwpo02QRH2Tb8y5yzwL_71WHlpwKuK4NGUUEV5MvxU6R37UgztxURybrbV8TQojDk-7KFKmH1-5Mu3chzd5Zal8G2XdjtdSIi3C/s320/assassinsweaponfinal.jpg) |
finalised hidden weapon design |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTH2EQWzLZRxMklnbJOhkspElG7g2mmWYLSyV2iMTLYWFF7t2jt7MY6Mrv26guvcrsJDCrlWzPiTE5QdI0WkGTg4koxqOBMYD5TqNri4gfxFPW0J1eofND-ekXNMSXXa1ValEYL_EHJLJp/s200/tudor_house_2.jpg) |
sketch of tudor building idea |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnPLUe-R72n4llW5KyJK1FuygB3AAnd8zraLeV7LpkXgrLOFQgThpHu_fLtmWb7H91hZJ-RAWwVy8rtR15XaQL_phPjsjemsn3vSTOtNaY__IB-SMwdCpi13cc26zkvf83SU3yzXHsadME/s320/tudor_house.jpg) |
example of building for the game |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzzhSow2mmGamDvLA5aHTUUUKKsPlKiXTVQLTTvGlW7ze_WmRyEJwdocYEtKz_osvoTcbxDTjw_uNI1XWtrqJHYrLMQp5zqjv19a-_cVsP_0HZW1EBOGOsuWJ_ktO0S430W-hb0NbXpaTC/s320/assassinfinallinesFINAL.jpg) |
Assassin character turnaround - for modelling purposes |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-y3AHIrlvGeBkTf6e-qaqSb4gBqwBTGnHYVDZJAY4LFH9_domg6-_n4cE7tvgTdk7NsLoT3TG8MrOCdRo8sq_qk_lbVm47QmZfbuyliiREkiFNnn-oDBdIJuonOXPJWEgfTbdkCIk0BwB/s320/assassinpro1.jpg) |
process |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYpgNz-1BYHJEq7B50zimac-R2jv8WMGT90qNRsL0nWu9TTSzLjbUiYo_-FZfpmNRhB3ZU6bos40kZqpuTztNWRfGUXhyCXO3S4F38YTwbYS2AXIe64owtgmOO0PCogcJHbrsfdDWDrzVd/s320/assassin.JPG) |
final design for assassin character |
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